IFG Brawl-O-Ween Longsword Ruleset
Written by Anthony Zavin, Logan Ray, Elliot Robinson, Joe Colistro and Dashiell Harrison, with thanks to everyone who provided feedback
Tournament Objectives:
Ruleset Focus:
The aim of this ruleset is to encourage fencers to avoid getting hit, be it by doubles, afterblows, or any other action. To this end, the ruleset is intended to punish sloppy fencing and reward fencers who defeat their opponents with techniques that keep them safe.
Inclusion and Participation Requirements:
The IFG Brawl-O-Ween tournament intends to act as a testing ground for fencers to test their skill, technique and fencing ability against noncompliant opponents in the style of the European fencing masters of the 14th, 15th and 16th centuries.
The tournament staff reserves the right to decide on a case by case basis whether a fencer registered for any given tournament may participate.
The tournament staff may also disqualify and expel any given fencer from the tournament should the need arise.
Our aim is for the tournament to be a space inclusive to all people, regardless of race, gender, ability or sexual orientation. Discrimination has no place here.
Safety is a primary goal of the tournament, and our focus on safety and injury avoidance comes before our focus on other aspects of the event.
Fencer’s Code of Conduct:
All fencers must conduct themselves in a manner that respects all parties present at the tournament. All fencers must refrain from loud exclamations, swearing, or any other form of potentially distracting behavior while they are associated with the tournament. All fencers must operate with the intent to not injure themselves or their opponents, and respect the limitations of HEMA gear in protection.
Required Gear List:
A set of fencing weapons appropriate for the tournament entered. Please contact event staff and refer to the published lists of event specific allowed weapons.
A halloween costume, worn over the participant’s hema gear.
A mask designed for HEMA fencing that is free of dents, deformations or other structural flaws
Protection for the back of the head and neck.
A padded fencing jacket built to withstand 350 Newtons of puncturing force, and of sufficient padding to mitigate any serious injury caused by a strike with an appropriate fencing weapon to the covered area.
A gorget designed for hema that will intercept any strikes or thrusts that slide between the fencing jacket and mask.
Hard elbow protection, covering three points of articulation on the elbow.
Gloves for both hands designed to protect from and withstand strikes made by appropriate fencing weapons, that protect the hands and wrists.
A hard cup for fencers with testicles.
A hard breast protector for fencers with breasts.
Hard knee and shin protection.
Pants or other fabric that completely covers the upper legs and waist upwards from the knee protection.
All gear must fit well and be in good working order and will be inspected by tournament staff prior to fencing.
Any modification, replacement or removal of gear after the gear check must be approved by tournament staff.
Scoring:
Scoring actions:
Any martial strike a fencer receives from the shoulder seam to the tip of the fingers shall be scored as two wounds.
Any martial strike a fencer receives from the top of the ankle to the point of the hip shall be scored as two wounds.
Any martial cut a fencer receives from the point of the hip to the top of the clavicle (excluding the arms) shall be scored as two wounds.
Any martial thrust a fencer receives from the point of the hip to the top of the clavicle (excluding the arms) shall be scored as three wounds.
Any martial strike a fencer receives from the top of the clavicle upwards (known as the “upper opening”) shall be scored as three wounds.
A slicing cut a fencer receives, made with the sword firmly pressed into the target and traveling at least half the length of the blade or in a way that significantly moves the fencer shall be scored as two wounds.
A pommel strike a fencer receives made with at least six inches of motion to the front or top of the mask shall be scored as two wounds. Such a strike may be made while holding the sword with both one or two hands.
Any cut or thrust to the upper opening or body in which a fencer’s sword is controlled by any of their opponent’s weapon or by grapple in such a way that the weapon’s motion is inhibited for a tempo shall be scored as four wounds.
Any exchange with a double hit or afterblow may not be awarded control.
A controlled grapple in which a fencer has a dominant position established on them by their opponent before the end of a period of five seconds (called by the director) shall be scored as four wounds.
The determination on dominant position shall be decided at the discretion of the judging team at the end of the five second period. Examples include: grapples that result in the opponent being forced into a compromised body position, losing control of their sword in a way that the fencer can take advantage of, wrapping of arms, etc.
Ring outs are not a scoring action. A ring out occurs when one of a fencer’s entire feet has touched the ground outside of the ring. The director will call “halt!” and reset the fencers in the case of a ring out.
What is a martial strike?
Martial strikes may include cuts or thrusts. Scoring actions include but are not limited to martial strikes; such actions as pommel strikes, grapples and slices have their own rules about martiality (see the scoring actions section).
A martial cut is a cut that has been made with at least 45 degrees of rotation, good edge alignment and with force sufficient to cause a serious wound, should the target be unarmored and should the weapon be sharp.
A martial thrust is a thrust that has traveled forward at speed before making contact with the target, with force sufficient to puncture should the target be unarmored and should the weapon’s tip be sharp.
Decisions on a strike’s martiality shall be made at the discretion of the judging team.
One handed strikes are allowed but are subject to all conditions regarding quality.
All martial strikes may be assessed to determine excessive force, with an emphasis on one handed strikes due to their inherent lack of control.
Scoring Exchanges:
Any grapple will be allowed to continue for five seconds, with the director audibly counting the seconds. At the end of the five seconds, the director will call “halt!” If any scoring actions were seen during the five seconds, the judges will call “point!” If not, the director will resume the match.
When a judge determines a scoring action has been made, they will loudly call “point!” The ring director will wait one second, and then loudly call “halt!” The fencers must stop fencing at the call of “halt!” not the call of “point!” The timekeeper will halt the clock at the call of “halt!”
When a fencer determines a scoring action has been made on them that was not called by the judges, they will loudly call “point!” The ring director will call “halt!” immediately.
Either fencer may self call a hit in ONLY the following ways:
A fencer may only call a hit during active fencing when they were the one hit.
A fencer may rule that they were hit when the judges rule no hit had been made.
A fencer may rule that a hit they struck was made without quality or that they did not hit at all.
The ring director will have the final say as to whether to accept the fencer’s judgment.
Should a fencer self call a hit, they must also announce the target of the hit to determine scoring.
The fencers must return to their side of the ring at the call of “halt!”.
If one of the judges called “point!”, the director will then ask all judges to indicate whether they saw contact in the following manner:
Each judge will indicate the fencer that struck the hit using the correspondingly colored baton held outwards towards said fencer.
If a judge did not see a hit, they will hold their batons downward in an x.
Double hits occur when both fencers strike each other at nearly the same time. Judges will indicate a double hit by pointing their batons outward at both fencers.
Afterblows are differentiated from double hits in that they do not occur at nearly the same time, but rather one hit is made distinctly after the other. Afterblows cannot occur after the call of “halt!” has been made by the director. Judges will indicate an afterblow by pointing their baton at the fencer that struck their hit first, and their other baton upwards.
After the judges determine whether a hit has occurred, the director will instruct the judges to indicate the score:
The judges should score the highest scoring target that was struck prior to any afterblows or the director’s call of “halt!”.
Judges will keep the baton used to indicate who struck the hit in the same position for scoring, and indicate score using the other baton.
A baton held to a judge’s arm indicates two wounds (used for arm hits, leg hits, body cuts, slices and pommel strikes).
A baton held to a judge’s upper chest indicates three wounds (used for head hits and body thrusts).
Both batons held by a judge downward in an x indicates no scoring action, either due to lack of hit or lack of quality.
Moving the off hand baton in a circular motion above the head of a judge indicates control wounds should be added, for controlled thrusts, cuts and grapples. Control points may not be awarded in the case of a double hit or afterblow.
A judge will remain with both batons held outwards to indicate a double hit. Double hits do not change the wound totals, however, a match will end and both fencers will receive the maximum number of wounds if three double hits occur in one match.
A judge will need to use their other baton to indicate score during an afterblow. An afterblow will score the first hit normally and add an equal number of wounds to the fencer struck with the afterblow.
The director will settle disagreement between judges based on these criteria:
If there is no disagreement on whether a type of hit has occurred or a majority of judges are in agreement, the director will determine contact based on the majority opinion.
In the event that the judges disagree evenly, the director will act as a tiebreaker to determine how contact was made. The director may also wash the exchange if the action is unclear.
In the event that the judges reach an agreement that wounds should be given to one fencer but differ on the target, the director will act as the tiebreaker to determine wounds. If the director is unsure about the target, they will use the lowest wound value target to determine value.
After making a determination of wounds scored, the director will announce the value of wounds received using the following wording: “Red/Blue fencer suffers 2/3/4 wounds!” while pointing at the fencer suffering the wounds and holding up the other hand with a number of fingers extended to indicate the wounds suffered.
The scorekeeper will then record the wounds privately on the score sheet.
Once all potential scoring actions have been resolved, the director will resume the match with a call of “fence!” and the timekeeper will resume the clock.
Structure of the Tournament:
Pool Match Composition:
Competitors shall be divided by skill into pools of four, five or six fencers.
Each fencer will fence every other fencer in their pool for one match.
Prior to the beginning of each pool, the event organizers shall determine the order of matches, and ensure that each fencer fences in as few back to back matches as possible.
Every match will include whatever staff the event organizers deem necessary.
Round Protocol:
Each fencer will begin the match on opposing sides of the ring.
The match will begin with the ring director ordering the fencers to come to the center of the ring to touch the flats of their weapons together, after which the fencers will return to their sides of the ring.
The ring director will look to any other needed staff, and ask if they are ready, not continuing until a verbal affirmation. They will then ask both competitors.
The ring director will then motion for the match to begin, accompanied with the command “fence!” The fencers must begin fencing immediately at this command.
The ring director will call “halt!” as necessary to stop the motion of the fencers to issue points, warnings, or any other needed commands.
Time and End Criteria:
Each match will be fought to a limit of 10 wounds, or a lead of 6 wounds. Should one fencer reach this threshold, the match will end, and the fencer with the lower wound total will win (and receive a bag of candy). The loser will receive one “pity” candy.
After three double hits in a match, the match will end and both fencers will be considered to have lost, and will receive one “pity” candy.
Should a match end before any of these criteria have been met, the number of wounds each fencer has received for the match will be used to determine a victor.
Should both fencers reach the wound threshold at the same time, sudden death will occur:
In the event that an exchange is scored as an afterblow in a way that brings both fencers to the wound threshold of 10 wounds, sudden death will occur.
The fencer that strikes the first clean hit in sudden death will win. A hit with afterblow will not qualify to end the match.
Prior to the beginning of sudden death, the director will announce the win condition to clarify it for the fencers.
Brawl-O-Ween Special Win Condition:
Upon winning any given match, the victor will select a bag with a random quantity of candy in it. Losers will receive one "pity” piece of candy. The winner of the tournament will be the fencer who has the largest amount of candy. Fencers will get to keep their candy after the tournament.
Five pieces of candy will be awarded to the fencer with the best costume, voted on by all participants.
Penalties/Disallowed Actions
Penalties System:
The director may give penalties as they see fit, and are not limited to giving penalties for actions specifically mentioned in the restricted areas/disallowed actions list. However, directors will use the restricted areas/disallowed actions list as a framework to inform their issuance.
Not all warnings are created equal, and some warnings may result in more severe penalties than others.
The primary goal of warnings is to keep fencers safe. In an effort to avoid injury, the director may issue warnings more frequently or of more severity if continuous dangerous behavior is noted.
A fencer’s second is considered an extension of the fencer, and the director may award penalties based on the actions of their second.
Restricted Areas/Disallowed Actions:
The following are restricted areas that are not allowed to be struck:
From the top of the ankle downward.
The back of the head and neck.
Pommel strikes to any target except the front or top of the mask.
The spine, all the way down to the tailbone, and 6 inches on each side of the spine.
Takedowns are not allowed.
Arm bars, joint locks, chokes or any grapples that may cause harm to fencers are not allowed.
Buckler strikes made with the edge of the buckler are not allowed.
Any strikes made with excessive force are not allowed.
Penalties may also be issued for the following:
Strikes after a halt has been called.
Repeated small offenses.
Arguing with the director.
Retaliation after a disallowed action.
Breaches of the code of conduct.
Any other actions the director deems worthy of a warning.
Tiers of Penalization:
Tier one (Yellow Card):
Verbal warning, no consequence.
Actions that may result in a yellow card are those deemed to be breaches of the warnings guidelines that are not dangerous or excessive. Multiple yellow cards for the same offense may result in a red card.
Tier two (Red Card):
Addition of three wounds scored on the offending fencer.
Actions that may result in a red card are repeated yellow card actions (throughout a single match) or those that are potentially dangerous or excessive.
Tier three (Black Card):
Forfeiture of match, expulsion from the tournament.
Actions that may result in a black card are repeated red card actions (throughout the tournament), any actions that demonstrate a disregard for the code of conduct, or actions that injure an opponent.